virtuousmission:

Dead Space 2 Concept Art

leo-arcana:

this is why i never played Dead Space in the dark

leo-arcana:

this is why i never played Dead Space in the dark

carterficial:

Cortana by Kyle Hefley.

There’s a lot of cool gaming art at his blog.

game-portal:

District 9 - A Minecaft Posterby ~Artheleon
bluedogeyes:

Portal Etiquette (via Pants are Overrated)
thegeek531:

Aperture Lab
mal-luck:

Left 4 Dead’s safe room door by Griffon Ramsey

mal-luck:

Left 4 Dead’s safe room door by Griffon Ramsey

Oh, hi. So, how are you holding up? BECAUSE I’M A LEGO POTATO.

Oh, hi. So, how are you holding up? BECAUSE I’M A LEGO POTATO.

I’m studing hardcore gamers. That is, they play very frequently, they play long hours, they started really early in their lives. They’re embodied in that virtual world, and they flip back and forth from it. “Yeah, Mom, I’m— Not now.” You know? And I’m looking at, how is it affecting their consciousness? Specifically on dreams. Those kinds of highly intensive, focused kind of gaming over long periods of time is essentially a meditative practice. Some of the consequences you would see with meditation, you’re seeing in gamers. We’ve found that they have more lucid dreams, which isn’t terribly surprising when they’re in alternative realities for hours a day. And we also found that their nightmares are not like what we see in non-gamers, and that is they’re empowered by the threat and the chase just as they are in a game. They’ve practiced fighting back all day long, or for hours, for years so that, right away, that well-learned response happens in the dream. It says something about the power of shifting realities on these deeper unconscious processes. And I think that had implications for the evolution of consciousness.
Jayne Gackenbach, Ph.D., Inception - Dreams: Cinema of the Subconcious